A

After Burner

1987 video game

After Burner is a 1987 combat flight simulation video game developed by Studio 128 and published by Sega for arcades. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's 18 stages by destroying enemies.

Nº Q388929 ★★★

Rare · Games

After Burner

1987 video game

After Burner is a 1987 combat flight simulation video game developed by Studio 128 and published by Sega for arcades. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's 18 stages by destroying enemies.

Last price

—

Floor price

—

7-day median

—

30-day sales

0

30-day range

—

In circulation

0

Price history

Show table
Datemedian LowHighsales

Sales history

Last sale
—
30-day average
—
30-day low
—
30-day high
—
Sales 7d
0
Sales 30d
0

No sales yet.

Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.

№ Numbered editions · 0 minted Next #1 · Score ×3
From Wikipedia

After Burner is a 1987 combat flight simulation video game developed by Studio 128 and published by Sega for arcades. The player controls an American F-14 Tomcat fighter jet and must clear each of the game's 18 stages by destroying enemies. The plane is equipped with a machine gun and a limited supply of heat-seeking missiles. The game uses a third-person perspective, as in Sega's earlier Space Harrier (1985) and Out Run (1986). It runs on the Sega X Board arcade system which is capable of surface and sprite rotation. It is the fourth Sega game to use a hydraulic "taikan" motion simulator arcade cabinet, one that is more elaborate than their earlier "taikan" simulator games. The cabinet simulates an aircraft cockpit, with flight stick controls, a chair with seatbelt, and hydraulic motion technology that moves, tilts, rolls and rotates the cockpit in sync with the on-screen action. Designed by Sega veteran Yu Suzuki, After Burner was intended to be Sega's first "true blockbuster" video game. Development began in December 1986, shortly after the completion of Out Run, and was kept as a closely guarded secret within the company. Suzuki was inspired by the 1986 films Top Gun and Laputa: Castle in the Sky; he originally planned for the game to have an aesthetic similar to Laputa, but went with a Top Gun look to make the game approachable for worldwide audiences. It was designed outside the company in a building named "Studio 128", because Sega had a flextime schedule to allow games to be worked on outside company headquarters. An updated version with the addition of throttle controls, After Burner II, was released later the same year. After Burner was a worldwide commercial success, becoming Japan's second highest-grossing large arcade game of 1987 and overall arcade game of 1988...

Text: Wikipédia, CC BY-SA 4.0. ·

Related cards

View card

Confirmation