Attribute (role-playing games)
Quantified characteristic in RPG
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.
Nº Q17014143 ★
Common · History
Attribute (role-playing games)
Quantified characteristic in RPG
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice.
Last price
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Floor price
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7-day median
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30-day sales
0
30-day range
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In circulation
0
Price history
median
low – high
sales
No sales in this period
Show table
| Date | median | Low | High | sales |
|---|
Sales history
- Last sale
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- 30-day average
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- 30-day low
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- 30-day high
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- Sales 7d
- 0
- Sales 30d
- 0
No sales yet.
Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.
From Wikipedia
An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like Fate do not use attributes at all.
Text: Wikipédia, CC BY-SA 4.0. · Image: Dados_4_a_20_caras.jpg: es:Usuario:Sabbut*derivative work: S... (CC BY-SA 3.0) ·
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