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Decima (game engine)

Game engine developed by Guerrilla Games

Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging.

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Available in some games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS, iOS, iPadOS, and Xbox Series X/S, the engine is used on notable franchises such as Death Stranding, Horizon, Killzone, and Until Dawn. The first game the engine was used for was Killzone: Shadow Fall. In June 2015, Guerrilla Games announced that Horizon Zero Dawn was using the engine for development. In August 2015, Until Dawn was announced to be using the engine along with Havok physics. In December 2015, Until Dawn: Rush of Blood used the engine along with PlayStation VR. In June 2016, Hideo Kojima announced preparation for Kojima Productions' independent game Death Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at the E3 2016 conference. After receiving the Industry Icon award at The Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo. At PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development on Death Stranding.

Text: Wikipédia, CC BY-SA 4.0. ·

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