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DirectX Video Acceleration

API for hardware video acceleration

Nº Q586242 ★

Common · Knowledge

DirectX Video Acceleration

API for hardware video acceleration

DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

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From Wikipedia

DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU. DXVA 2.0 allows more operations, including video capturing and processing operations, to be hardware-accelerated as well. DXVA works in conjunction with the video rendering model used by the video card. DXVA 1.0, which was introduced as a standardized API with Windows 2000 (DirectX 7), and is currently available on Windows 98 or later, can use either the video overlay mode or Video Mixing Renderer (VMR). DXVA 2.0, available only on Windows Vista, Windows 7, Windows 8 and later OSs, integrates with Media Foundation (MF) and uses the Enhanced Video Renderer (EVR) present in MF, and is usually based on WDDM graphics drivers.

Text: Wikipédia, CC BY-SA 4.0. ·

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