EarthBound
1994 video game
Nº Q2529000 ★★★
Rare · Games
EarthBound
1994 video game
EarthBound, originally released in Japan as Mother 2: Gīgu no Gyakushū, is a 1994 role-playing video game developed by Ape Inc. (now Creatures Inc.) and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it follows a young boy named Ness and his party of Paula, Jeff and Poo, as they travel the world to collect melodies from eight Sanctuaries to defeat the universal cosmic destroyer Giygas.
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From Wikipedia
EarthBound, originally released in Japan as Mother 2: Gīgu no Gyakushū, is a 1994 role-playing video game developed by Ape Inc. (now Creatures Inc.) and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it follows a young boy named Ness and his party of Paula, Jeff and Poo, as they travel the world to collect melodies from eight Sanctuaries to defeat the universal cosmic destroyer Giygas. EarthBound had a lengthy development period that spanned five years. Its returning staff from EarthBound Beginnings (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the soundtrack, including salsa, reggae, and dub. Most of the other staff members had not worked on the original EarthBound Beginnings, and the game came under repeated threats of cancellation until Iwata joined the team. Originally scheduled for release in January 1993, the game was completed around May 1994 and first released in Japan in August 1994, and in North America in June 1995. A port for the Game Boy Advance developed by Pax Softnica, bundled with Mother, as Mother 1 + 2, was released only in Japan in 2003. Like its predecessor, EarthBound is themed around an idiosyncratic portrayal of Americana and Western culture, subverting popular role-playing game traditions by featuring a modern setting while parodying numerous staples of the genre. Itoi wanted the game to reach non-gamers with its intentionally goofy tone; for example, the player uses items such as the Pencil Eraser to remove pencil statues (octopus statues in the Japanese version), experiences in-game hallucinations, and battles piles of vomit, taxi cabs, and walking nooses. For its American release, the game was marketed with a $2 million...
Text: Wikipédia, CC BY-SA 4.0. · Image: Nintendo / Ape, Inc. (Public domain) ·