F.E.A.R. 3

2011 first-person shooter psychological horror video game

Nº Q2004413 ★★

Uncommon · Games

F.E.A.R. 3

2011 first-person shooter psychological horror video game

F.E.A.R. 3 (stylized as F.3.A.R.) is a 2011 first-person shooter psychological horror video game for PlayStation 3, Windows, and Xbox 360. Developed by Day 1 Studios and published by Warner Bros. Games, it was released on all platforms in June 2011.

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From Wikipedia

F.E.A.R. 3 (stylized as F.3.A.R.) is a 2011 first-person shooter psychological horror video game for PlayStation 3, Windows, and Xbox 360. Developed by Day 1 Studios and published by Warner Bros. Games, it was released on all platforms in June 2011. It is the third game in the F.E.A.R. series. In 2015, it was released on GOG.com, and in 2021, it was added to Microsoft's backward compatibility program, making it playable on the Xbox One and Xbox Series X/S. Filmmaker John Carpenter consulted on the cutscenes and script, which was written by comic writer and novelist Steve Niles. It is the only F.E.A.R. game to feature co-op gameplay. The game takes place nine months after the conclusion of F.E.A.R. 2: Project Origin, with Alma Wade's pregnancy nearing its end. When a resurrected Paxton Fettel rescues Point Man from captivity by Armacham Technology Corporation (ATC) in a Brazilian prison, the two distrustful brothers head back to Fairport. Point Man plans to save the still-missing Jin Sun-Kwon and prevent Alma from giving birth. Fettel, however, has an entirely different motive. Meanwhile, a new threat emerges, one of which even Alma herself is terrified. Beginning life as F.E.A.R. 2, the game was initially to be published by Vivendi Games as direct competition to Monolith Productions' Project Origin. However, when Warner acquired the rights to the entire franchise, the game was reconstituted as F.E.A.R. 3. Subsequently, a difficult development cycle saw Day 1 and Warner clashing over multiple gameplay and tonal elements, with Warner forcing Day 1 to build the game as a co-op. Enamoured of the success of the Call of Duty games, Warner also mandated more focus on action and less on horror, the exact opposite of what Day 1 had originally planned for the game. Forced to crunch, many of Day...

Text: Wikipédia, CC BY-SA 4.0. · Image: Russell Bernice from Seattle, USA (CC BY 2.0) ·

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