Full-motion video
Video game narration technique, from pre-recorded video files (often captured with motion cameras in studio)
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
Nº Q1473699 ★★
Uncommon · Knowledge
Full-motion video
Video game narration technique, from pre-recorded video files (often captured with motion cameras in studio)
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
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From Wikipedia
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. Recent full motion video games often combine the use of CGI/green screens and in-game graphics for immersion. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as Night Trap (1992), The 7th Guest (1993), Voyeur (1993), Phantasmagoria (1995), and Daryl F. Gates' Police Quest: SWAT (1995). The introduction of CD-based consoles like 3DO, CD-i, and Sega CD brought the concept of interactive FMV gameplay. Companies such as Digital Pictures and American Laser Games were formed to produce full-motion video games. As the video game industry was emerging from its niche status into the mainstream—by 1994 it was two-and-a-half times larger than Hollywood by revenue—Hollywood began to make inroads into the growing market. In 1994, Sony's Johnny Mnemonic became the first video game title produced by a film studio. Soon thereafter, video game heavyweight Electronic Arts featured well-known Hollywood talent such as Mark Hamill, Tom Wilson and John Spencer in their critically acclaimed titles Wing Commander III and IV, setting the stage for a more expansive tie-up between the movie and video game industries. With the continual improvement of in-game CGI, FMV as a major gameplay component had eventually disappeared because of...
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