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General game playing

Field in artificial intelligence research

General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

From Wikipedia

General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context. For instance, a chess-playing computer program cannot play checkers. General game playing is considered as a necessary milestone on the way to artificial general intelligence. General game playing algorithms are typically restrained to games with finite possible moves that take place synchronously between players. These games are described in terms of a start state, possible intermediary states, and a goal. The first commercial usage of general game playing technology was Zillions of Games in 1998. General game playing was also proposed for trading agents in supply chain management there under price negotiation in online auctions from 2003 onwards.

Text: Wikipédia, CC BY-SA 4.0. · Image: Eneas De Troya from Mexico City, México (CC BY 2.0) ·

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