L.A. Noire
2011 neo-noir detective video game
Nº Q1129094 ★★★★
Super Rare · Games
L.A. Noire
2011 neo-noir detective video game
L.A. Noire is a 2011 action-adventure game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows the rise of detective Cole Phelps through the ranks of the Los Angeles Police Department as he solves a range of cases across various bureaus.
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From Wikipedia
L.A. Noire is a 2011 action-adventure game developed by Team Bondi and published by Rockstar Games. Set in 1947 Los Angeles, the game follows the rise of detective Cole Phelps through the ranks of the Los Angeles Police Department as he solves a range of cases across various bureaus. When he is tasked with investigating a morphine distribution ring involving several of his former squadmates from World War II, Phelps finds both his personal and professional life falling into turmoil, and reluctantly joins forces with his estranged former comrade, Jack Kelso, to uncover a major conspiracy involving prominent Los Angeles figures. The game is played from a third-person perspective. The player may freely roam its interactive open world, primarily in a vehicle or on foot. As the game progresses, the player advances through several police department bureaus—Patrol, Traffic, Homicide, Vice, and Arson. The story is divided into multiple "cases", during which players must investigate crime scenes for clues, follow up leads, and interrogate suspects and witnesses; the player's success at these activities impacts how much of each case's story is revealed and their overall rating. The game features fast-paced action sequences, including chases, combat, and gunfights. Outside of cases, the player can complete optional street crimes and collect items found around the game world. The development of L.A. Noire began following Team Bondi's founding in 2004, and was assisted by multiple Rockstar studios worldwide. L.A. Noire uses the proprietary motion capture technology MotionScan, which captures actors' facial expressions from every angle, resulting in a realistic recreation of a human face essential for the game's interrogations. As part of their research for the open world, the development team conducted field research in Los Angeles. The game features an original score inspired by 1940s films, and contains licensed music of songs from...
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