Liona Interactive
Japanese video game developer
LIONA Interactive (株式会社LIONA) (formerly known as iNiS Corporation (株式会社イニス, Inisu)) is a Japanese video game developer based in Tokyo, specializing in rhythm games and digital content. It was founded as iNiS Ltd. (an acronym derived from "infinite Noise of the inner Soul") on February 3, 1997 by Keiichi Yano.
Nº Q5972831 ★
Common · Organizations
Liona Interactive
Japanese video game developer
LIONA Interactive (株式会社LIONA) (formerly known as iNiS Corporation (株式会社イニス, Inisu)) is a Japanese video game developer based in Tokyo, specializing in rhythm games and digital content. It was founded as iNiS Ltd. (an acronym derived from "infinite Noise of the inner Soul") on February 3, 1997 by Keiichi Yano.
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From Wikipedia
LIONA Interactive (株式会社LIONA) (formerly known as iNiS Corporation (株式会社イニス, Inisu)) is a Japanese video game developer based in Tokyo, specializing in rhythm games and digital content. It was founded as iNiS Ltd. (an acronym derived from "infinite Noise of the inner Soul") on February 3, 1997 by Keiichi Yano. After iNiS Corporation (2000–2016) briefly rebranded as Spica in 2017 (which soon went bankrupt), a successor company inisJ (established 2016) adopted the current name in 2020. Throughout its history, Liona Interactive has developed notable rhythm and music titles such as Gitaroo Man (2001), Elite Beat Agents (2006), and the Lips series (2008–2010), alongside game engines like nFactor2 and MixJuice for platforms including Nintendo DS, Xbox 360, and PlayStation Portable. The company has expanded into mobile, arcade, and VR games, with projects like Evangelion Battlefields (2020–2023), Tetote Connect (2021), and Monsoni! (2024).
Text: Wikipédia, CC BY-SA 4.0. ·
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