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LWJGL

Open-source Java software game library

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL.

Nº Q940526 ★★

Uncommon · Literature

LWJGL

Open-source Java software game library

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL.

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From Wikipedia

The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan, OpenGL, GLFW, OpenAL and OpenCL. The primary goal of the project is to provide a way for Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating an API close to the original. LWJGL is the basis of certain high-level Java game engines and libraries, such as libGDX and jMonkeyEngine.

Text: Wikipédia, CC BY-SA 4.0. ·

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