Machinima

Use of real-time computer graphics engines to create a cinematic production

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Machinima

Use of real-time computer graphics engines to create a cinematic production

Machinima ( ) is an animation technique using real-time screen capturing in computer graphics engines, video games and virtual worlds to create a cinematic production. The term machinima is a portmanteau of the words machine and cinema.

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Machinima ( ) is an animation technique using real-time screen capturing in computer graphics engines, video games and virtual worlds to create a cinematic production. The term machinima is a portmanteau of the words machine and cinema. According to Guinness World Records, machinima is an art of making animated narrative films from computer graphics, most commonly used by video games. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their reuse of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games, such as id Software's Doom and Quake. Originally, these recordings documented speed runs—attempts to complete a level as quickly as possible—and multiplayer matches. The addition of storylines to these films created "Quake movies". The more general term machinima, a blend of machine and cinema, arose when the concept spread beyond the Quake series to other games and software. After this generalization, machinima appeared in mainstream media, including television series and advertisements. Machinima has advantages and disadvantages when compared to other styles of filmmaking. Its relative simplicity over traditional frame-based animation limits control and range of expression. Its real-time nature favors speed, cost saving, and flexibility over the higher quality of pre-rendered computer animation. Virtual acting is less expensive, dangerous, and physically...

Text: Wikipédia, CC BY-SA 4.0. · Image: Asanagi (CC0) ·

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