Metal (API)

Graphics rendering API by Apple

Nº Q18154350 ★★

Uncommon · Literature

Metal (API)

Graphics rendering API by Apple

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API.

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From Wikipedia

Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, tvOS and visionOS (though not watchOS). It is similar to low-level APIs on other platforms such as Vulkan and DirectX 12. Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 programming languages. Full-blown GPU execution is controlled via the Metal Shading Language (MSL).

Text: Wikipédia, CC BY-SA 4.0. · Image: Super Evil Megacorp (CC BY-SA 3.0) ·

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