MT Framework
Game engine created by Capcom
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target".
Nº Q2981818 ★★
Uncommon · Literature
MT Framework
Game engine created by Capcom
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target".
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From Wikipedia
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award. Throughout the years MT Framework received various updates, most significant of which was a major revision called MT Framework 2.0, introduced with Lost Planet 2 in 2010. Additionally, two offshoots of the engine have been made; MT Framework Lite targets the Wii and PlayStation 3 consoles, and MT Framework Mobile powers games for the Nintendo 3DS, PlayStation Vita, Android and iOS. As of 2014, Capcom's stance on the future of the engine is that it will continue to be used to create games for the seventh generation of video game consoles, smartphones and handhelds. RE Engine, which was introduced in 2017 with Resident Evil 7: Biohazard, succeeds MT Framework as Capcom's primary proprietary engine. Built upon MT Framework 2.9 version, it was used in the development of games for the eighth and ninth generation of video game consoles and PC.
Text: Wikipédia, CC BY-SA 4.0. ·
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