Perlin noise

Type of gradient noise in computer graphics

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Perlin noise

Type of gradient noise in computer graphics

Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. Its application include procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

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From Wikipedia

Perlin noise is a type of gradient noise developed by Ken Perlin in 1982. Its application include procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It can be formulated in arbitrary dimensions, but is commonly implemented in two, three, or four dimensions for digital image and video processing.

Text: Wikipédia, CC BY-SA 4.0. · Image: Lord Belbury (CC0) ·

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