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Platformer

Video game where the core objective is to move the player character between points in an environment

Nº Q828322 ★★★

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Platformer

Video game where the core objective is to move the player character between points in an environment

A platformer (or platform game), also known as a jump 'n' run, is a subgenre of an action video game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse.

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From Wikipedia

A platformer (or platform game), also known as a jump 'n' run, is a subgenre of an action video game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. Space Panic (1980), which has walkable platforms and ladders but not jumping, is sometimes seen as the first platformer. Donkey Kong, released in 1981, established a template for what were initially called "climbing games". Donkey Kong inspired many clones and games with similar elements, such as Miner 2049er (1982) and Kangaroo (1982), while the Sega arcade game Congo Bongo (1983) adds a third dimension via isometric graphics. Another popular game of that period, Pitfall! (1982), allows moving left and right through series of non-scrolling screens, expanding the play area. Nintendo's flagship Super Mario Bros. (1985) and the subsequent Super Mario series were the defining games for the genre, with horizontally scrolling levels and the player controlling a named character, Mario, which became Nintendo's mascot. The terms platform game and platformer gained traction in the late 1980s. In 1998, sales of platformers represented a 15% market share. By 2006, sales had declined to 2%.

Text: Wikipédia, CC BY-SA 4.0. ·

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