Polygon mesh
Set of edges, vertices, and polygons which define a 3D model's shape
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model.
Nº Q1154597 ★★
Uncommon · Knowledge
Polygon mesh
Set of edges, vertices, and polygons which define a 3D model's shape
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model.
Last price
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Floor price
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7-day median
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30-day sales
0
30-day range
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In circulation
0
Price history
median
low – high
sales
No sales in this period
Show table
| Date | median | Low | High | sales |
|---|
Sales history
- Last sale
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- 30-day average
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- 30-day low
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- 30-day high
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- Sales 7d
- 0
- Sales 30d
- 0
No sales yet.
Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.
From Wikipedia
In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edges and faces that define the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons (n-gons). A polygonal mesh may also be more generally composed of concave polygons, or even polygons with holes. The study of polygon meshes is a large sub-field of computer graphics (specifically 3D computer graphics) and geometric modeling. Different representations of polygon meshes are used for different applications and goals. The variety of operations performed on meshes includes Boolean logic (Constructive solid geometry), smoothing, and simplification. Algorithms also exist for ray tracing, collision detection, and rigid-body dynamics with polygon meshes. If the mesh's edges are rendered instead of the faces, then the model becomes a wireframe model. Several methods exist for mesh generation, including the marching cubes algorithm. Volumetric meshes are distinct from polygon meshes in that they explicitly represent both the surface and interior region of a structure, while polygon meshes only explicitly represent the surface (the volume is implicit).
Text: Wikipédia, CC BY-SA 4.0. · Image: en:User:Chrschn (Public domain) ·
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