Uncommon · Literature
Unigine
Proprietary cross-platform game engine by Unigine Corp
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.
From Wikipedia
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12. The engine is used in benchmarks which are used by publications such as Tom's Hardware, Linus Tech Tips, PC Gamer, and JayzTwoCents. UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems. The first public release was the 0.3 version on May 4, 2005. UNIGINE 1 supported Microsoft Windows, Linux, OS X, PlayStation 3, Android, and iOS. Experimental support for WebGL existed but was not included into the official SDK. UNIGINE 1 supported DirectX 9, DirectX 10, DirectX 11, OpenGL, OpenGL ES and PlayStation 3, while initial versions (v0.3x) only supported OpenGL. UNIGINE 1 provided C++, C#, and UnigineScript APIs for developers. It also supported the shading languages GLSL and HLSL.
Text: Wikipédia, CC BY-SA 4.0. ·