Visual novel
Interactive fiction game
Nº Q689445 ★★★
Rare · Knowledge
Visual novel
Interactive fiction game
Visual novels are a video game genre of Japanese origin focused on presenting a story. Progress is made via means such as clicking, tapping or pressing a button. Some descriptions of the genre suggest that they present the player with choices that branch the narrative.
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From Wikipedia
Visual novels are a video game genre of Japanese origin focused on presenting a story. Progress is made via means such as clicking, tapping or pressing a button. Some descriptions of the genre suggest that they present the player with choices that branch the narrative. The aesthetics of visual novels are often conveyed through static images of characters, background art, with soundtracks and sound effects for feedback. Both the narrative and interactions in the games are commonly presented through text boxes and often employ forms of interaction which include menu-choices to control player actions or dialogue that represent the player's character speech or thoughts. Visual novels draw gameplay elements from 1980s Japanese and Western made adventure games. The term "visual novel" originated by the later-half of the 1990s, while in Japan they are often called noberugēmu (lit. 'novel game') for short. Releases in the 1990s such as Otogirisō (1992), Yu-no (1996), and Kanon (1999) would establish the gameplay and visual elements that would become common in later visual novels. Being narrative-focused, the stories and themes explored range from various narrative genres, with Japanese-made games often emphasizing romance. Visual novels are made with lower cost and in shorter periods of time compared to other game genres. This has led them represent the majority of PC videogames produced and sold in Japan. As they are easier to develop than other game genres, most Japanese erotic games were developed as visual novels due to their low-budget nature. The genre grew more attention in the West with the belated release of games like Phoenix Wright: Ace Attorney (2001) in 2005. This coincided with the rising popularity of anime in the West in the 2000s, which led to players discovering visual novels from their anime adaptations, which led to Western developers developing visual novels more...
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