B

Be-Music Source

File format for rhythm action games

BMS is a file format for rhythm games developed by Urao Yane in 1998. The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general.

Nº Q4875438 ★★

Poco común · Literatura

Be-Music Source

File format for rhythm action games

Texto en inglés

BMS is a file format for rhythm games developed by Urao Yane in 1998. The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general.

Último precio

—

Precio mínimo

—

Mediana 7 d

—

Ventas 30 d

0

Rango 30 d

—

En circulación

0

Cotización

Ver tabla
Fechamediana MínMáxventas

Historial de ventas

Última venta
—
Media 30 d
—
Mínimo 30 d
—
Máximo 30 d
—
Ventas 7 d
0
Ventas 30 d
0

Aún no hay ventas.

Ventas anónimas: sin comprador ni vendedor. Las cifras solo cuentan ventas entre jugadores.

En Wikipedia

Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

BMS is a file format for rhythm games developed by Urao Yane in 1998. The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general. The acronym has been confirmed by Yane to be Be-Music Source in the official BMS format specification.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

Cartas cercanas

Ver la ficha

Confirmación