Façade
Videojuego de 2005
Nº Q3067738 ★★
Poco común · Juegos
Façade
Videojuego de 2005
Façade is a 2005 interactive storytelling video game by Michael Mateas and Andrew Stern. Conceived by the developers as an "interactive drama", Façade tasks the player to use text input to converse with two characters, Trip and Grace, who are experiencing conflicts in their relationship.
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En Wikipedia
Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.
Façade is a 2005 interactive storytelling video game by Michael Mateas and Andrew Stern. Conceived by the developers as an "interactive drama", Façade tasks the player to use text input to converse with two characters, Trip and Grace, who are experiencing conflicts in their relationship. The game uses artificial intelligence methods, including natural language processing, to simulate a conversation between the player and two characters. The developers, Mateas and Stern, both carried an interest in artificial intelligence and interactive entertainment, and began work on the game in 1998. Upon release, Façade received praise for its innovative design and generated commentary about the potential use of artificial intelligence in video games. It received the Grand Jury prize at the Slamdance Independent Games Festival and was a finalist for the 2004 Seumas McNally Grand Prize. Following release, Façade received further retrospective praise for its design, although sources expressed mixed views on the contemporary impact and influence of the game. Façade is the subject of numerous scholarly analyses, and has been discussed both as a digital play and as electronic literature. Due to the awkward and unexpected behaviour that could occur from its interaction model, the game generated a cult following and Internet memes from Let's Play videos on YouTube. A planned sequel, The Party, began development in 2006, discontinued in 2013, and resumed in 2024.
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·