Jump cut
Cut in film editing in which two sequential shots of the same subject give the impression of a jump forward in time
A jump cut is a cut in film editing that breaks a single continuous sequential shot of a subject into two parts, with a piece of footage removed to create the effect of jumping forward in time. Camera positioning on the subject across the sequence should vary only slightly to achieve the effect.
Nº Q744083 ★★
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Jump cut
Cut in film editing in which two sequential shots of the same subject give the impression of a jump forward in time
A jump cut is a cut in film editing that breaks a single continuous sequential shot of a subject into two parts, with a piece of footage removed to create the effect of jumping forward in time. Camera positioning on the subject across the sequence should vary only slightly to achieve the effect.
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Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.
A jump cut is a cut in film editing that breaks a single continuous sequential shot of a subject into two parts, with a piece of footage removed to create the effect of jumping forward in time. Camera positioning on the subject across the sequence should vary only slightly to achieve the effect. The technique manipulates temporal space using the duration of a single shot—fracturing the duration to move the audience ahead. Jean-Luc Godard's Breathless extensively used jump cuts and popularized the technique in the 1960s. This kind of cut abruptly communicates the passing of time, as opposed to the more seamless dissolve. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes nonetheless used for creative purposes. Jump cuts tend to draw attention to the constructed nature of the film. More than one jump cut is sometimes used in a single sequence. Continuity editing uses a guideline called the "30-degree rule" to avoid the appearance of jump cuts. The 30-degree rule advises that for consecutive shots to appear seamless and continuous in time, the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). The idea is to convey to the viewer a different point of view on the action but with the timeline of the action being continuous. Generally, if the camera position changes less than 30 degrees, the difference between the two shots is not substantial enough, and the viewer experiences the edit as a jump in the position of the subject rather than a change of point of view, which is...
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·
Cartas cercanas
plano secuencia
Film shot lasting much longer than conventional shots
Nº Q1931170 ★★
Continuidad cinematográfica
Corte de una toma a otra donde las dos tomas coinciden con la acción o el sujeto y el sujeto
Nº Q2141393 ★★
Montaje
Parte creativa y técnica del proceso de postproducción cinematográfica
Nº Q237893 ★★★
Cinemática (videojuegos)
Secuencia en un videojuego que no es interactiva, interrumpiendo el juego
Nº Q245056 ★★
Cross-cutting
Nº Q585697 ★★
Tiempo bala
Efecto visual
Nº Q1004422 ★★