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LÖVE

Game engine with Lua scripting support

Löve (stylized in all caps) is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language, is still maintained by its original developers, and supports Microsoft Windows, macOS, Linux, Android, and iOS.

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LÖVE

Game engine with Lua scripting support

Texto en inglés

Löve (stylized in all caps) is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language, is still maintained by its original developers, and supports Microsoft Windows, macOS, Linux, Android, and iOS.

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En Wikipedia

Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

Löve (stylized in all caps) is a free, open-source, cross-platform framework released under the zlib license for developing video games. The framework is written in C++ and uses Lua as its scripting language, is still maintained by its original developers, and supports Microsoft Windows, macOS, Linux, Android, and iOS. The framework's API accesses the host machine's video and sound functions through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3. Fonts render via the FreeType engine. A port called piLöve targets the Raspberry Pi. The framework is frequently used in video game development competitions such as Ludum Dare. In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io, holding a 1.97% share. The 2024 roguelike deck-building game Balatro, built with LÖVE, became a commercial hit without a mainstream engine such as Unity, Unreal Engine, or Godot.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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