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Miranda Lawson

Secondary character of the Mass Effect franchise

Miranda Lawson is a fictional character in the role-playing video game series Mass Effect by BioWare. In it, Miranda is an officer of the pro-human group Cerberus, first appearing in the 2009 iOS game Mass Effect Galaxy, and then serving as a squad mate in Mass Effect 2.

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Miranda Lawson

Secondary character of the Mass Effect franchise

Texto en inglés

Miranda Lawson is a fictional character in the role-playing video game series Mass Effect by BioWare. In it, Miranda is an officer of the pro-human group Cerberus, first appearing in the 2009 iOS game Mass Effect Galaxy, and then serving as a squad mate in Mass Effect 2.

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Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

Miranda Lawson is a fictional character in the role-playing video game series Mass Effect by BioWare. In it, Miranda is an officer of the pro-human group Cerberus, first appearing in the 2009 iOS game Mass Effect Galaxy, and then serving as a squad mate in Mass Effect 2. In addition to these, the character also makes an appearance in the Mass Effect: Redemption comic series, in Mass Effect 3 if she survived the events of the suicide mission in Mass Effect 2, and in issues 5, 6, 8 and 9 of the Mass Effect: Foundation comic series. She is revealed to have been genetically designed by her father, Henry Lawson, to be perfect, and ran away from home to join Cerberus. Miranda was modelled after Yvonne Strahovski, who also provided the voice for Miranda. Like Strahovski, Miranda was originally blonde but the character was changed to have black hair to complement her "femme fatale" look. Camera angles and shots were employed to emphasise her sexuality. David Kates composed her theme for Mass Effect 2. Miranda was featured prominently in promotional art, demo footage, trailers and advertisements for Mass Effect 2. The character has received a generally positive reception, though several commentators have discussed the numerous camera shots of her buttocks in Mass Effect 2, a creative decision then-marketing director of Bioware, David Silverman, has defended as an integral part of her character.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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