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Pathways into Darkness

1993 video game

Pathways into Darkness is a first-person shooter and adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a special forces soldier who must stop a powerful, godlike being from awakening and destroying the world.

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Pathways into Darkness

1993 video game

Texto en inglés

Pathways into Darkness is a first-person shooter and adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a special forces soldier who must stop a powerful, godlike being from awakening and destroying the world.

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Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

Pathways into Darkness is a first-person shooter and adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a special forces soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. Pathways began as a sequel to Bungie's Minotaur: The Labyrinths of Crete, before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and stereo sound on supported Macintosh models. Pathways was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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