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Primal
Videojuego de acción-aventura exclusivo de PlayStation 2 publicado en 2003
Primal is a 2003 action-adventure game developed by Sony Computer Entertainment Europe (later credited to its Cambridge Studio) and published by Sony Computer Entertainment for the PlayStation 2. The game follows Jen, who has to restore balance to a group of troubled realms using demonic transformations alongside her gargoyle companion, Scree.
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Primal is a 2003 action-adventure game developed by Sony Computer Entertainment Europe (later credited to its Cambridge Studio) and published by Sony Computer Entertainment for the PlayStation 2. The game follows Jen, who has to restore balance to a group of troubled realms using demonic transformations alongside her gargoyle companion, Scree. Described as ambitious but flawed, the game received polarised reviews from critics. While its story, atmosphere, characters, voice acting, and high production value were praised, the combat, puzzles, and controls were seen as lacking. Marketed as one of Sony's potential new cornerstone franchises, it failed to meet sales expectations and a sequel was shelved early in development. Primal is played from a third person perspective. The game features a mixture of action and combat sequences, where the player has to fight various enemies, or alternatively flee from or chase them, while also heavily relying on exploration and the solving of puzzles to advance through the levels. Levels are designed so that they have to backtracked multiple times, for example when a new core skill or item has been acquired that allows further progression. Each world features a specific demonic transformation that gives Jen skills, allowing her to access areas she previously could not. For instance, the Undine transformation allows Jen to breathe underwater, while the Wraith form provides the ability to slow time.
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·