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Property (programming)

Type of class member in object-oriented programming which is accessed like a field but implemented as subroutine(s)

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

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Property (programming)

Type of class member in object-oriented programming which is accessed like a field but implemented as subroutine(s)

Texto en inglés

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.

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Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating (e.g., of graphical user interface (GUI) elements), or implementing what may be called "read-only fields".

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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