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RealityCapture
Photogrammetry software
RealityCapture was a photogrammetry software developed by Slovak company Capturing Reality and later by Epic Games, used to create 3D models from unordered photographs (terrestrial or aerial) or laser scans. In June 2025, Epic Games rebranded the desktop application as RealityScan 2.0, consolidating it with the company's existing RealityScan mobile app under a single brand name.
En Wikipedia
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RealityCapture was a photogrammetry software developed by Slovak company Capturing Reality and later by Epic Games, used to create 3D models from unordered photographs (terrestrial or aerial) or laser scans. In June 2025, Epic Games rebranded the desktop application as RealityScan 2.0, consolidating it with the company's existing RealityScan mobile app under a single brand name. The software is used in cultural heritage (art, archaeology, and architecture), full body scanning, gaming, surveying, mapping, visual effects (VFX), and virtual reality (VR). Its features include image registration (alignment), automatic calibration, polygon mesh calculation, coloring, texturing, parallel projections, georeferencing, Digital Surface Model (DSM) generation, coordinate system conversion, simplification, scaling, filtering, smoothing, measurement, inspection, and various import and export options. The program can be run from the command line, and a software development kit is available. RealityCapture is able to combine camera images and laser scans. It is designed to make low demands on hardware, and works linearly, so doubling the inputs roughly doubles the processing time. The software is available only in English.
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·