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Slap Fight

1986 video game

Texto en inglés

Slap Fight, also known as Alcon in North America, is a 1986 vertically scrolling shooter developed by Toaplan and published by Taito. Initially an arcade video game, it was ported to home systems by third-party developers.

En Wikipedia

Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.

Slap Fight, also known as Alcon in North America, is a 1986 vertically scrolling shooter developed by Toaplan and published by Taito. Initially an arcade video game, it was ported to home systems by third-party developers. Set on the colonized fictional planet of Theron in the future, where an alien race led by Gaudy have invaded the human-controlled location, players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in an effort to counterattack the invaders. Slap Fight proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, but was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer, with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge. Slap Fight is a science fiction-themed vertically scrolling shoot 'em up game reminiscent of B-Wings, where players assume the role of an Allied League of Cosmic Nations (ALCON) fighter pilot taking control of the SW475 space fighter craft in a counterattack effort to defeat an invading alien race led by Gaudy on planet Theron as the main objective. Besides some stationary helicopters with blades spinning, there are no flying enemies in the entire game. As far as vertical scrolling shooters go, the title initially appears to be very standard, as players control their craft over a constantly scrolling background and the scenery never stops moving until a boss at the end that must be fought before progressing any further is reached. By default and without power ups, players have only a standard shot that travels a max distance of half the screen's height.

Texto: Wikipedia en inglés, CC BY-SA 4.0. ·

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