WebGPU

Web standard and JavaScript API for accelerated graphics and compute

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WebGPU

Web standard and JavaScript API for accelerated graphics and compute

Texte en anglais

WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more, as well as AI and machine learning applications.

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Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.

WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU allows for graphics processing, games, and more, as well as AI and machine learning applications. WebGPU is intended to supersede the older WebGL as the main graphics standard for the Web. In JavaScript, WebGPU can be provided by a web browser or other JavaScript environment like Node.js and Deno. Rust and C++ can use their respective implementations of the WebGPU specification. Other languages like Python, Java, and Go can use WebGPU by extending the C language specification, while Go can also use a native pure Go implementation (see Implementations section). Google Chrome and Microsoft Edge first released WebGPU support in April 2023. Safari debuted WebGPU support in June 2025 with Safari 26. Firefox first released WebGPU in July 2025 with Firefox 141. The W3C standard is a candidate recommendation.

Texte : Wikipédia en anglais, CC BY-SA 4.0. · Image : W3C (Public domain) ·

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