Alpha–beta pruning
Search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree
Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).
Nº Q570496 ★★
Incomum · História
Alpha–beta pruning
Search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree
Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).
Na Wikipédia
Texto em inglês Ainda não há artigo no seu idioma: trecho em inglês.
Alpha–beta pruning is a tree search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one possibility has been found that proves the move to be worse than a previously examined move. Such moves need not be evaluated further. When applied to a standard minimax tree, it returns the same move as minimax would, but prunes away branches that cannot possibly influence the final decision.
Texto: Wikipédia em inglês, CC BY-SA 4.0. · Imagem: Wikimedia Commons (CC BY-SA 3.0) ·
Cartas próximas
-
M
Minimax
Nº Q751319 ★★★
Sem ofertas
-
G
Gale–Shapley algorithm
Algorithm for solving the stable matching problem
Nº Q65123731 ★★
Sem ofertas
-
Algoritmo de Bellman-Ford
Nº Q816022 ★★
Sem ofertas
-
Hill climbing
Optimization algorithm
Nº Q820272 ★
Sem ofertas
-
Bernard Chazelle
French computer scientist
Nº Q892115 ★★★
Sem ofertas
-
Algoritmo de Aho-Corasick
Nº Q402342 ★★
Sem ofertas