Computer Go
Field of artificial intelligence dedicated to creating a computer program that plays Go
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, programs were weak.
Nº Q1207836 ★★
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Computer Go
Field of artificial intelligence dedicated to creating a computer program that plays Go
Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, programs were weak.
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Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, programs were weak. The best efforts of the 1980s and 1990s produced only AIs that could be defeated by beginners, and AIs of the early 2000s were intermediate level at best. Professionals could defeat these programs even given handicaps of 10+ stones in favor of the AI. Many of the algorithms such as alpha-beta minimax that performed well as AIs for checkers and chess fell apart on Go's 19x19 board, as there were too many branching possibilities to consider. Creation of a human professional quality program with the techniques and hardware of the time was out of reach. Some AI researchers speculated that the problem was unsolvable without creation of human-like AI. The application of Monte Carlo tree search to Go algorithms provided a notable improvement in the late 2000s, with programs finally able to achieve a low-dan level: that of an advanced amateur. High-dan amateurs and professionals could still exploit these programs' weaknesses and win consistently, but computer performance had advanced past the intermediate (single-digit kyu) level. The tantalizing unmet goal of defeating the best human players without a handicap, long thought unreachable, brought a burst of renewed interest. The key insight proved to be an application of machine learning and deep learning. DeepMind, a Google acquisition dedicated to AI research, produced AlphaGo in 2015 and announced it to the world in 2016. AlphaGo defeated Lee Sedol, a 9 dan professional, in a no-handicap match in 2016, then defeated Ke Jie in 2017, who at the time continuously held the world No. 1 ranking for two years. Just as checkers had fallen to machines in 1995 and...
Texto: Wikipédia em inglês, CC BY-SA 4.0. · Imagem: Donarreiskoffer (CC BY-SA 3.0) ·
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