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Savage Worlds
American generic role-playing game
Savage Worlds is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 2006. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game.
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Savage Worlds is a role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 2006. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Savage Worlds is a generic rule system, with campaign settings or modules designed specifically for the rules. These have included Evernight, 50 Fathoms, Necessary Evil, Rippers, and Low Life. The Pinnacle Entertainment Group has also published setting books based on the company's earlier lines, including Deadlands: Reloaded as well as the Tour of Darkness, Necropolis, and Weird War II settings based on the Weird Wars line. Beginning with 50 Fathoms, the majority of settings feature a concept called plot point campaign." These are a series of loosely defined adventure scenarios, with a main storyline presented as a series of plot points, and additional side-quests (or "Savage Tales") to expand the scope of the campaign. This format allows a group of characters to explore the game universe while playing through (or disregarding) the main storyline in a manner similar to that of role-playing video games. Pinnacle licenses Savage Worlds.
Texto: Wikipédia em inglês, CC BY-SA 4.0. ·