Comum · Literatura

WinG

Application programming interface

Texto em inglês

WinG (pronounced Win Gee) is an application programming interface release in 1994 that was designed to provide faster graphics performance on Windows 3.x operating systems. It was initially positioned as a way to help game developers more easily port MS-DOS games to Windows.

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Texto em inglês Ainda não há artigo no teu idioma: trecho em inglês.

WinG (pronounced Win Gee) is an application programming interface release in 1994 that was designed to provide faster graphics performance on Windows 3.x operating systems. It was initially positioned as a way to help game developers more easily port MS-DOS games to Windows. WinG was quickly discontinued in favor of DirectX. WinG fixed two problems. The first problem that WinG fixed was that Windows 3.x did not support creating Device Contexts (DCs) based on device independent bitmaps, only actual display devices. One major limitation of the Graphics Device Interface (GDI) DCs was that they were write-only. Data, once written, could not be retrieved. The second problem was that all GDI drawing was implemented in the Windows 3.x video drivers. This included the drawing of bitmaps. Alex St. John, one of the creators of DirectX, said in a 2000 interview that, WinG was a technology being built by Chris Hecker in the research group, and at the time it was one of the small Microsoft Skunkworks projects, very low profile and off-the-wall.

Texto: Wikipédia em inglês, CC BY-SA 4.0. ·

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