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Cube Quest
1983 arcade game
Cube Quest is a shoot 'em up arcade laserdisc game by American company Simutrek released in 1983. It was primarily designed and programmed by Paul Allen Newell, who previously wrote some Atari 2600 games.
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It was introduced at Tokyo's Amusement Machine Show (AM Show) in September 1983 and then the AMOA show the following month, before releasing in North America in December 1983. The game combines real-time 3D polygon graphics with laserdisc-streamed, animated backgrounds. The objective of the game is to guide a spaceship through the Cubic World to reach the Treasure of Mytha located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence. Destroy the Dewellers of the Dark, up to 1000 points, maneuver the spaceship to avoid the obstacle and destroy the Guardian Cubes, up to 5000 points. Finally, after reaching the Treasure of Mytha, receive a reward befitting the Master of the Cube Quest. After that, the game starts over again. The game's developer Simutrek was founded by former Atari and Exidy executive Noah Anglin.
1 copy in circulation
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