Hitman: Absolution
2012 stealth game
Nº Q129277 ★★★
Rare · Games
Hitman: Absolution
2012 stealth game
Hitman: Absolution is a 2012 action stealth game developed by IO Interactive and published by Square Enix Europe. It is the fifth installment in the Hitman series and the sequel to 2006's Hitman: Blood Money.
Last price
—
Floor price
—
7-day median
—
30-day sales
0
30-day range
—
In circulation
0
Price history
median
low – high
sales
No sales in this period
Show table
| Date | median | Low | High | sales |
|---|
Sales history
- Last sale
- —
- 30-day average
- —
- 30-day low
- —
- 30-day high
- —
- Sales 7d
- 0
- Sales 30d
- 0
No sales yet.
Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.
From Wikipedia
Hitman: Absolution is a 2012 action stealth game developed by IO Interactive and published by Square Enix Europe. It is the fifth installment in the Hitman series and the sequel to 2006's Hitman: Blood Money. Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise. The game was released on 20 November 2012 for PlayStation 3, Windows, and Xbox 360. On 15 May 2014, Hitman: Absolution – Elite Edition was released for macOS by Feral Interactive; it contains all previously released downloadable content, including Hitman: Sniper Challenge, a "making of" documentary, and a 72-page artbook. On 11 January 2019, Warner Bros. Interactive Entertainment released enhanced versions of Absolution and Blood Money for the PlayStation 4 and Xbox One as part of the Hitman HD Enhanced Collection. Absolution's single-player campaign follows genetically engineered contract killer Agent 47 and his efforts to protect a similarly genetically enhanced teenage girl from various parties who wish to use her potential as an assassin for their own ends, including a private military company, several criminal syndicates, and 47's former employers, the International Contract Agency (ICA). The game features an online component called "Contracts", which allows the player to create their own custom objectives for any of the missions in the base game and share them with others. The game was met with a polarized reception upon release, with most of the praise focusing on its graphics, environments and locations, as well as varied gameplay options. However, many critics and players disliked the game for its narrative, issues with the disguise system, and the game's linear structure as opposed to the open ended nature of previous installments. As of March 2013, the game had sold over 3.6 million copies. Following Absolution's reception, the...
Text: Wikipédia, CC BY-SA 4.0. ·