SuperCollider
Environment and programming language for real-time audio synthesis and algorithmic composition
SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition. Since then it has been evolving into a system used and further developed by both scientists and artists working with sound.
Nº Q2299598 ★
Common · Literature
SuperCollider
Environment and programming language for real-time audio synthesis and algorithmic composition
SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition. Since then it has been evolving into a system used and further developed by both scientists and artists working with sound.
From Wikipedia
SuperCollider is an environment and audio programming language released originally in 1996 by James McCartney for real-time audio synthesis and algorithmic composition. Since then it has been evolving into a system used and further developed by both scientists and artists working with sound. It is a dynamic programming language providing a framework for acoustic research, algorithmic music, interactive programming, and live coding. Originally released under the terms of the GPL-2.0-or-later in 2002, and from version 3.4 under GPL-3.0-or-later, SuperCollider is free and open-source software.
Text: Wikipédia, CC BY-SA 4.0. ·
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