Común · Saberes
Rush (video games)
Video gaming strategy of making an early attack
In real-time strategy (RTS) video games, a rush is an opening strategy in which a player commits to an attack during the early stages of a match, before an opponent has established a developed economy, technology base, or defensive position. Rushes rely on speed, surprise, and a build order that prioritizes immediate military pressure.
En Wikipedia
Texto en inglés Aún no hay artículo en tu idioma: extracto en inglés.
In real-time strategy (RTS) video games, a rush is an opening strategy in which a player commits to an attack during the early stages of a match, before an opponent has established a developed economy, technology base, or defensive position. Rushes rely on speed, surprise, and a build order that prioritizes immediate military pressure. They may employ inexpensive combat units, worker units, or offensive structures placed near an opponent's base. Because the attacker diverts resources away from longer-term development, containing the attack can leave the rushing player at a disadvantage. The tactic became particularly associated with the Zerg faction in StarCraft, giving rise to the term Zerg rush.
Texto: Wikipedia en inglés, CC BY-SA 4.0. ·
Cartas cercanas
-
v★★
videojuego de tácticas por turnos
Video game subgenre
-
V★★
Videojuego de estrategia por turnos
Subgénero de la estrategia en el que, en cada instante, cada jugador realiza sus acciones en turnos consecutivos
-
R★
Rush Wars
Juego cancelado de estrategia desarrollado por Supercell
-
V★★
Videojuego de táctica en tiempo real
-
★★
Juego de estrategia
Género centrado en la planificación y toma de decisiones
-
C★
Campear
Táctica de algunos videojugadores de permanecer quietos en algún punto estratégico