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Rush (video games)
Video gaming strategy of making an early attack
In real-time strategy (RTS) video games, a rush is an opening strategy in which a player commits to an attack during the early stages of a match, before an opponent has established a developed economy, technology base, or defensive position. Rushes rely on speed, surprise, and a build order that prioritizes immediate military pressure.
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In real-time strategy (RTS) video games, a rush is an opening strategy in which a player commits to an attack during the early stages of a match, before an opponent has established a developed economy, technology base, or defensive position. Rushes rely on speed, surprise, and a build order that prioritizes immediate military pressure. They may employ inexpensive combat units, worker units, or offensive structures placed near an opponent's base. Because the attacker diverts resources away from longer-term development, containing the attack can leave the rushing player at a disadvantage. The tactic became particularly associated with the Zerg faction in StarCraft, giving rise to the term Zerg rush.
Texto: Wikipédia em inglês, CC BY-SA 4.0. ·
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