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Chaos;Child

Jeu vidéo de 2014

Chaos;Child (stylized as ChäoS;Child) is a 2014 visual novel video game developed by Mages. It is the fourth main entry in the Science Adventure series and a thematic sequel to Chaos;Head Noah.

Nº Q17131050 ★★★★

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Chaos;Child

Jeu vidéo de 2014

Texte en anglais

Chaos;Child (stylized as ChäoS;Child) is a 2014 visual novel video game developed by Mages. It is the fourth main entry in the Science Adventure series and a thematic sequel to Chaos;Head Noah.

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Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.

Chaos;Child (stylized as ChäoS;Child) is a 2014 visual novel video game developed by Mages. It is the fourth main entry in the Science Adventure series and a thematic sequel to Chaos;Head Noah. It was initially released for Xbox One, and later for PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows, iOS, Android, and Nintendo Switch. An English localization was released for the PlayStation 4 and PlayStation Vita by PQube in 2017, and for Windows and Switch by Spike Chunsoft in 2019. The player takes the role of Takuru Miyashiro, the president of his school's newspaper club, who investigates the "Return of the New Generation Madness" serial murder case with his friends. Chaos;Child is the second game in the series to use the "Delusion Trigger" system as the primary form of interaction. Functionally identical to the system in Chaos;Head, the player is periodically prompted with 3 options and must decide whether Takuru will: have a positive delusion, have a negative delusion or have no delusions and continue normally. The game was created to have "psycho-suspense" elements similar to Chaos;Head, while also adding a larger amount of horror elements. For the game's aesthetic, the developers aimed for it to be "unmoving", in contrast to the previous game in the series, Robotics;Notes (2012). The music was composed by Takeshi Abo based on notes of his impressions of the story and emotional flow, to ensure a good relationship to the game's worldview. The English localization was handled by Adam Lensenmayer, whose experience with translating the Science Adventure game Steins;Gate 0 (2015) ensured a smoother process, with a lot of communication with the developers. Chaos;Child was well received by critics, but underperformed commercially; this led to the development of Steins;???, which relates to the more popular Science Adventure game Steins;Gate similarly to how Chaos;Child relates...

Texte : Wikipédia en anglais, CC BY-SA 4.0. ·

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