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Game Oriented Assembly Lisp

Video game programming language

Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).

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Game Oriented Assembly Lisp

Video game programming language

Texte en anglais

Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).

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Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.

Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).

Texte : Wikipédia en anglais, CC BY-SA 4.0. ·

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