Game Oriented Assembly Lisp
Linguagem de programação
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).
Nº Q5519874 ★
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Game Oriented Assembly Lisp
Linguagem de programação
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).
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Texto em inglês Ainda não há artigo no seu idioma: trecho em inglês.
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games (excluding Daxter and Jak and Daxter: The Lost Frontier).
Texto: Wikipédia em inglês, CC BY-SA 4.0. ·
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