A

Active Gaming Media

Localization company

Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games.

Nº Q2823733 ★★

Incomum · Organizações

Active Gaming Media

Localization company

Texto em inglês

Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games.

Último preço

—

Preço mínimo

—

Mediana 7 d

—

Vendas 30 d

0

Faixa 30 d

—

Em circulação

0

Cotação

Ver tabela
Datamediana MínMáxvendas

Histórico de vendas

Última venda
—
Média 30 d
—
Mínima 30 d
—
Máxima 30 d
—
Vendas 7 d
0
Vendas 30 d
0

Ainda sem vendas.

Vendas anônimas: sem comprador nem vendedor. Os números contam só vendas entre jogadores.

Na Wikipédia

Texto em inglês Ainda não há artigo no seu idioma: trecho em inglês.

Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games. AGM has since branched out to provide services such as game debugging, marketing, promotion, voice acting, and publishing for games and anime. Having worked on a number of titles for various platforms including PlayStation 3, PS Vita, PC, as well as online and mobile games, AGM has collaborated with a number of major Japanese video game companies, including Sony Corporation, Grasshopper Manufacture and Capcom. Notable titles are Demon’s Souls, No More Heroes, Monster Hunter, the survival-horror series Resident Evil, and the Devil May Cry series. In May 2011, AGM launched the Japan-based version of the Playism website, an indie game distribution platform. With the aim of introducing Western indie games to Japan, Playism started off by distributing localized versions of Machinarium and SpaceChem. Aside from being a distribution platform, Playism offers indie game funding, localization, and publishing services for indie game developers. Along with the English release of Nigoro’s archaeological platformer La-Mulana, Playism launched the English version of the Playism store in July 2012. In addition to both paid and free indie games, Playism also offers a pay what you want model for some of its titles. The platform adapts a concept similar to Steam.

Texto: Wikipédia em inglês, CC BY-SA 4.0. ·

Cartas próximas

Ver a ficha

Confirmação