Ludonarrative dissonance
Conflict between a video game's narrative told through non-interactive elements and the narrative told through the gameplay
Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements.
Nº Q6698946 ★★★
Rare · Knowledge
Ludonarrative dissonance
Conflict between a video game's narrative told through non-interactive elements and the narrative told through the gameplay
Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements.
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From Wikipedia
Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements. The term was coined by Canadian video game designer Clint Hocking in a 2007 blog post.
Text: Wikipédia, CC BY-SA 4.0. · Image: Official GDC (CC BY 2.0) ·
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