Ludonarrative dissonance

Conflict between a video game's narrative told through non-interactive elements and the narrative told through the gameplay

Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements.

Nº Q6698946 ★★★

Rare · Knowledge

Ludonarrative dissonance

Conflict between a video game's narrative told through non-interactive elements and the narrative told through the gameplay

Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements.

Last price

—

Floor price

—

7-day median

—

30-day sales

0

30-day range

—

In circulation

0

Price history

Show table
Datemedian LowHighsales

Sales history

Last sale
—
30-day average
—
30-day low
—
30-day high
—
Sales 7d
0
Sales 30d
0

No sales yet.

Anonymous sales: no buyer or seller shown. Figures count player-to-player sales only.

№ Numbered editions · 0 minted Next #1 · Score ×3
From Wikipedia

Ludonarrative dissonance is the perceived conflict between a video game's narrative told through the non-interactive elements and the narrative told through the gameplay. Ludonarrative, a portmanteau of ludology and narrative, refers to the intersection of a video game's ludic elements (gameplay) and narrative elements. The term was coined by Canadian video game designer Clint Hocking in a 2007 blog post.

Text: Wikipédia, CC BY-SA 4.0. · Image: Official GDC (CC BY 2.0) ·

Related cards

View card

Confirmation