Mantle

Low-level graphics API by AMD

Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers.

Nº Q15039395 ★

Commune · Littérature

Mantle

Low-level graphics API by AMD

Texte en anglais

Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers.

Sur Wikipédia

Texte en anglais Pas encore d'article dans ta langue : extrait en anglais.

Mantle was a low-overhead rendering API targeted at 3D video games. AMD originally developed Mantle in cooperation with DICE, starting in 2013. Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers. In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.

Texte : Wikipédia en anglais, CC BY-SA 4.0. · Image : Advanced Micro Devices, Inc. (Public domain) ·

Cartes voisines

Ouvrir

…

Confirmation